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¿Qué es Blooket?

¿Qué es Blooket? Costa de Valencia

    You can read this article in Spanish here


Today we want to talk about another digital tool that allows us to create a series of digital resources that will help us to gamify our classes and make learning more enjoyable for our students.

Like Kahoot, this tool works with quizzes with right or wrong answers. The difference is that Blooket will use the answers you get right to give you opportunities to play different "video games". The more questions you get right, the more you can play. We believe that this tool is quite attractive for working with teenagers, as the "game" element can get them hooked and, without realising it, they can practice and/or revise the content of our classes.
Esta herramienta, además, permite que las partidas que creemos o seleccionemos puedan ser jugadas en solitario, en vivo con toda la clase e incluso pueden ser asignadas como tareas. Blooket tiene una opción gratuita y otra de pago, pero realmente creemos que la opción gratuita puede cubrir las necesidades de clases al uso de incluso entre 30 y 40 participantes.

Although it is in English, the interface is quite simple and you can simply join with a Gmail account through this address. You will be asked to choose a role and from there you can start using the programme.

First of all, there are many questionnaires that we can already use directly, we only have to go to the "DISCOVER" option and search by keywords for questionnaires already created by other users.


Once we have selected the one that catches our attention, we can see the questions in edit mode, and we can even edit them. If we like what we see, we can click on the little star to mark it in our favourites and use it later.

On the other hand, if we see that the content is inappropriate, we can hit the flag to report it.

We then recommend that you try out the game modes. In this way, we will know what options Blooket offers so that we can then explain them to our students. To do this, we will select the "solo" option.

We then find five different game modes, each with its own tutorial (in English) and varying degrees of complexity.


In the "Tower Defence" mode, for example, it is a strategy game where we have to prevent the enemies from reaching the end of the road. To do this, every time we get a question right, we will be given coins that will be used to buy characters (each one has a price and defensive characteristics) that we will have to place strategically along the way. As the game progresses and we earn more coins (by getting more questions right), we will also be able to "evolve" our characters.


Another example would be the "Café" mode. In this video game, as I get the questions right, I will get different food that I will then give to my diners. As you go up the levels, you will be allowed the option to buy more different food.


In all game modes, you are allowed the option to lock three games, which you can then return to for further practice. We recommend, if you are going to use this platform, that you first try the other different game modes in the "solo" option.
As we said, to those of us who are more "adult" it may seem that this has more to do with playing than with learning, but we must bear in mind that it is just an excuse for the younger ones to practise the contents that interest us without almost realising it, and the virtual experience generates the desire to continue.

Also in Blooket we can create our own sets of questions that students can then use in different game modes.

Once we choose the "create" option, we can easily add a photo to our quiz, add a description, choose whether it is going to be public or private and write our own questions. We will save the answers and we can edit them later.

If we want to play in a group with the whole class, Blooket allows the multiplayer option. To do this, we choose a Quiz (either created by us or searched from the existing ones) and share it with our students in two ways. We will go to the "HOST" option.

Afterwards, we will choose the different options that interest us and we will share the link by sending it via email or chat (students can click and go directly to the game) or, just like Kahoot, a code will be generated that students must enter by entering and joining a game (Join a Game).

Finally, this programme also allows you to send these activities as homework; configuring the time for them to be handed in, as well as the number of rounds the students could play. To select this option, we would go to "Host" and choose the "HW" option. We would generate a link that we would share and then we as teachers could check for correct or incorrect answers.

If you have young students, we recommend that you do a little more research on this resource, as it is very easy to use and tends to be very well received by this type of audience.